// FrameSystem.h: interface for the FrameSystem class.
//
//////////////////////////////////////////////////////////////////////

#if !defined(AFX_FRAMESYSTEM_H__B8BAF773_FC35_4BE3_841B_F6466DFD6BEE__INCLUDED_)
#define AFX_FRAMESYSTEM_H__B8BAF773_FC35_4BE3_841B_F6466DFD6BEE__INCLUDED_

#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000

#include "LSHCommon.h"

LSH_NAMESPACE_BEGIN

class System;
class FrameSystem{
public:
	FrameSystem();
	virtual( ~FrameSystem() );
public:
    virtual bool Init(System* pSystem) = 0;
    virtual void Shutdown() = 0;
public:
    virtual bool StartFrameSync() = 0;
    virtual void EndFrameSync() = 0;
    virtual bool StartSync() = 0;
    virtual void EndSync() = 0;
};

LSH_NAMESPACE_END

#endif // !defined(AFX_FRAMESYSTEM_H__B8BAF773_FC35_4BE3_841B_F6466DFD6BEE__INCLUDED_)
